Friday 6 May 2016

video games and postmodernism - the sims.

The sims is a sandbox life simulation game, which already highlights postmodernism as you can create new, different versions of yourself, the use of this hyperreal world gives the user the ability to create new people and create new lives for them, out of the real world, however there is a use of intertextuality as the game uses music, television from real life in the game itself. The game has expansion packs which allow the player to interact with celebrity sims giving it more connections to the real world and what the user knows, the game is also self reflective as the sims can look at you at the creator and address you if they have any desperate needs, therefore the players know they are being controlled which is unrealistic, Baudrillard states that things things are 'not a copy of the real, it becomes the truth in its own right', thus highlighting that even though the sims is a simulation game and therefore similar to real life, it is actually very different in its own way, overall this game as postmodern allows the player to have much more freedom than a normal game does.

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