Tuesday 7 June 2016

drive

  • film provides lack of depth and it is disjunctive in emotion, 'the kid' shows no empathy towards killing the gangsters - hyperreal viewpoint towards the realness of death.
  • representation of LA - birds eye view and de-populated, 
  • baudrillards simulacra: previous knowledge gained from the media that LA is very populous and glamorous. 
  • fairytale element - slowmo and golden glow, ie. in elevator scene. 
  • contrasts representation of LA in film, 
  • exaggerated hyperreality - audience decodes from previous cultural knowledge. 
  • Mise en scene manipulates audiences perception of time, - difficult to recognise; contradicting features e.g. modern race cars / retro cars. 
  • no direct indicator of time = confusion = pomo
  • ambiguity - uninformed throughout film.
  • creates new parallel universe 


  • mixture of genres - form of bricolage 
  • river scene - romance - idealistic view - utopian view 
  • opening credits = hot pink in title sequence references 'risky business' teen comedy drama in 1983. this colour also links to electric pop scene 
  • the colour undermines 'the kids' masculinity, pink is associated with women, could be showing that the kid has a softer side. 
  • Intertextuality - video game medium i.e. grant theft auto, LA violence, birds eye view, unnatural shot, hyperreal world. 
  • Levi strauss concept of bricolage; deletion of dialogue, leaves audience deciphering meaning through facial expressions / body language. 


Narrative

What is the narrative structure of the production?
how do specific elements of the production relate to the narrative structure?
does the proaction adhere or subvert narrative conventions?
how does the narrative support the establishment of the chosen genre of the production?
how have narrative techniques been used? refer to enigma, multi strand, restricted, unrestricted, non linear etc.

"narrative is way of organising data into a cause and effect chain of events with a beginning, middle, and end" (edward branigan)

"narrative is an important source of reassurance in this hostile universe" (kruger et al)

Intro
what is the traditional type of narrative for your genre / type of product? how did you find this out? 
what other real texts did you look at that helped you work this out? 
have you used linear / non linear narrative, where and why? 

Main
How have you used the following to signify / communicate the narrative of your film / music video? 
  • camera - give several examples of real shot / movements you used
  • editing - give several examples of real transitions / effects you used. 
  • sound - give several examples of real sounds, music dialogue you used. 
  • mise en scene - give several examples of real locations, costumes, and props. 
  • narrative enigma, where have you included this in your opening sequence and why is it important?
conclusion 
Explain what audiences thought of your narrative, was it clear? could it have been better? how? 



Theorists 
Thinks that in music videos the narrative often links to the lyrics and the tempo of the music, how did you do this? - Andrew goodwin.



Monday 6 June 2016

Question 1

A question that requires students to describe and evaluate the development of their skills over the course of their as production work and  a2 production work.

-digital technology
- creativity
- research and planning
- post-production.
- using conventions of real media texts.


Sunday 8 May 2016

Marshall McLuhan

in 1964 he coined the phrase 'the medium is the message'
by this he means the way any message is communicated is more important than the message itself.


Roseau's 6 contradictions in postmodernism theory

1. its anti -theoretical position is essentially a theoretical stance.
2. postmodernism stresses the irrational instruments of reason are freely employed to advance to its perspective.
3. the postmodernists prescription to focus on the marginal itself an evaluative emphasis of precisely of the sorts that it attacks.
4. its stresses intertextuality but often treats texts in isolation.
5. By rejecting modern criteria for assessing theory, then cannot argue that there is no valid criteria for judgement.
6. they also criticise the inconsistency of modernism but refuse to be held to norms of consistency itself.

Examples of hyperreality

- films in which characters and settings are either digitally enhanced or created entirely from CGI e.g. the film 300 was filmed entirely in front of a blue screen.

- a well manicured garden (nature as hyperreal)

- professional sports athletes as super, invincible versions of human beings.

- Many fake places around the world, e.g. disney land, Las vegas.

- TV and film in general, especially reality TV, due to its creation of a world of fantasy and its dependence that the viewer will engage with these fantasy worlds, the current trend is to glamorise the mundane using histrionics.

- A retail store that looks completely stocked and perfect due to facing, creating a world of endless identical products.

- A high end sex doll used as a simulacrum of an unattainable partner.

- A newly made building or item designed to look old, or to recreate or reproduce an older artefact, by simulating the feeling of age or ageing.


Baudrillard - theorist

 Developed the ideas of McLuhan to the point where it is possible to deny that the message under the medium has any substance at all. Therefore the audience comes to perceive through the media a world that appears real but is not.

In some ways this reflects what Rene Magritte painted in 1928, in his work called the 'treachery of images' (quite clearly a painting of a pipe) the caption of the painting is 'This is not a pipe' (in french), our eyes tell us it is a pipe because we are used to decoding images, colour and perspective, but it is not a pipe as it cannot be smoked.

Baudrillard and simulacra 
- copies of historical events and landmarks
- fantasyland at disneyland - copies various disney films and books e.g peter pan.
- Umberto Eco said that "we enjoy a perfect imitation, we also enjoy the conviction that imitation has reached its peak and afterwards reality will always be inferior to it"

Disneyland and simulacra and simulation
- both Umberto Eco and Jean Baudrillard refer to disneyland as an exemplar of hyperreality. Eco believes that disneyland with its setting such as mainstreet and full sized houses has been made to look "absolutely realistic" "taking visitors imaginations to a fantastic past"

- this false reality creates an illusion and makes it more desirable for people to buy this reality, the fake animals like alligators and hippos are all available to people in disneyland for everyone to see. The "fake nature" of disneyland satisfies our imagination and daydream fantasies in real life, therefore they seem more admirable and attractive.

- In his work simulacra and simulation, baudrillard argues that the 'imaginary world" of disneyland  magnetises people inside and has been presented as "imaginary" to make people believe that all its surrounding are real. But he believes that the los angeles area is not real, therefore making this hyperreal.

Baudrilard and hypereality
-Hyperreality is an exaggeration of something that existed into something that is so perfect its a fantasy e.g. disneyland.
- he believed that the media reality is the reality today, e.g. we all want an xmas tree, but everyone wants the perfect ones they see on the adverts
- you see photoshopped women in magazines, so that you have a fantasy women that is very far removed from what real women are like.


- in the postmodern world, media texts make visible and challenge ideas of truth and reality removing the illusion that films, music videos, or any media text can ever accurately or neutrally reproduce reality or truth
- there are competing versions of truth and postmodern films explore this.



Jean Francis - Lyotard

He suggests that grand narratives like religion, science, marxism and capitalism no longer have the same importance in our lives, the concept of progress and the arts, technology, medicine, and knowledge would progress to a greater good is now seen to be questionable. 

He rejects what he called 'grand narratives' or universal 'meta narratives', he rejects that everything is knowable by science or that as history moves forward in time, humanity makes progress, he would reject universal 'political solutions' such as communism and capitalism, he also rejects he idea of absolute freedom.

In studying media texts it is also possible to apply this thinking to a rejection of western moralistic narratives of hollywood films where good triumphs over evil, or where violence and exploitation are suppressed for the sake of public decency. 

Lyotard prefers micro narratives that can go in any direction, that reflect diversity, that are unpredictable. 

Jim collins: film as a postmodern medium.

there is a new divide in hollywood today, between the eclectic or 'hybrid' film one hand, smart and knowing and a more traditional kind of film keen to endorse 'authentic' values and a solid, traditional sense of reality, as opposed to a playful sense of representations.

says that different films operate on different levels:
- says that some explore a character adventure
- some make the text very self referential and 'knowing' and in that sense the journey is the texts journey. 
- the texts 'adventure' can mean different signifiers from different genres, disconnected from their typical  narrative structures.
- often there is a 'knowingness' a self consciousness in deploying generic features and on that part of the spectators in interpreting them. 

He says you read a film or tv programmes on 2 levels. 
 1. straight narrative layer 
2. the post modern layer, which is filled with meaning, pastiche, parody, intertextual references, irony, humour, and knowingness. 

TV as a postmodern medium

In its resistance to simplification or generalisation, tv is sometimes seen as one of the clearest embodiments of postmodernism.

Tv provides a constant turnover of images and symbols.

TV is seen as the central to the explosion of consumer culture, unlike modernists art which which was thought to be characterised by 'integrity, authenticity and originality' and therefore stood against capitalism and consumerism, Tv thrives and focuses on these ideologies.

Jim collins said that about TV: "TV is frequently referred to as one of the main kinds postmodern culture"


Friday 6 May 2016

Features of Postmodernism

Simulacrum

"a copy of a copy"
"no such thing as originality"
"distinction between media and reality has collapsed"

e.g. andre 3000 and mick jagger
venice las vegas // venice italy.
pyramid hotel las vegas // pyramids in egypt.

intertextuality 
one media texts references another.
intertextuality mixes forms, genres, and conventions of media, it dissolves boundaries between high and low art, between the serious and the comical

the simpsons reference a clock work orange
fight club references the ikea catalogue (foreign language version)
the simpsons vs george bush senior.

mixing of genres - shrek, the office, shaun of the dead, django unchained, the lego movie,


Pastiche 
in modernism there is parody, which ridicules by exaggerating the distance of the original text from 'normal' discourse.

In postmodernism there is pastiche, a 'blank' parody; theres no sense of a distance from any norm.

Bricolage 
This is used to the process of adaptation or improvisation where aspects of one style are given a completely different meaning when compared with a stylistic feature of another, e.g. youth subcultures such as punks with their bondage gear and swastikas were eclectic as they converted clothes associated with different class positions / functions and converted them into fashion statements 'empty' of their original meaning. A more recent example is girls wearing summer dresses with doc marten boots.


Confusions over time and space 
Travel across the globe is now swift, inexpensive and available to most people.
most people have a fair knowledge of other cultures due to news / documentaries on TV.
The internet has broken down space and time barriers
24hr cities
Satellite link ups.

An emphasis on style at the expense of content / substance 
the visual and stylistic impact becomes more important than the meaning / message.
Media texts which defy interpretation
Retro / nostalgic
shallow / empty?
e.g. moulan rouge, pulp fiction, donnie darko,

The breakdown of a distinction between high culture (art) and popular culture. 
According to post modernists, high and low culture are of equal worth.
Against the 'elitism' of high modernism
Treating 'low art' or 'popular culture' as if they were high art pieces.

High art - fine art, opera, ballet, classical music, classical literature, art cinema, sculpture.
Popular culture - Advertising, pop music, genre films, television, pulp fiction or trashy novels, porn, music videos.

The decline of the meta - narrative 
A meta = a narrative or story which claims to explain something totally e.g. christianity / marxism.
Because society is so fragmented, we live by individual 'hand picked' beliefs rather than collective ones.
Post modern texts reflect this state of being by being ambiguous in their meaning message, they defy an 'absolute truth'

Postmodernism is said to reflect modern societies feelings of alienation insecurities and uncertainty concerning identity, history, progress and truth, and the break up of those traditions e.g. religion, family, or to a lesser extent class, which helps identify and shape who we are in the world, artists like michael jackson, madonna and david bowie have all created an identity for themselves which makes them postmodern.

Writers on postmodernism such as Lyotard, baudrillard, and jameson argued that recent economic changes produced particularly 'structures of feeling' or 'cultural logic'. Typical assertions include claims that thanks to television and mainly MTV we now live in a 3 minuet culture (length of most peoples attention spans) or that we are part of an over visual society, ' a society of the spectacle'  due to the predominance of the television and the internet.

- this has implications for realist forms of media, since our sense of reality is now said to be completely dominated by popular media images; cultural forms can no longer 'hold up the mirror to reality', since reality itself is saturated by advertising, television, and video games.
- the capacity of digital marketing makes 'truth claims' or the reliability of images tricky e.g the use of photoshop in magazine and advertising images. advertising no longer tries to seriously convince of the products real quality, but just shows us an ideal fake version of the product.

Postmodernists claim that in a media saturated world where we are constantly immersed in media, on the move, at work, at home, the distinction between reality and the media representation of reality becomes blurred or even entirely invisible to us, in other words we no longer have any sense of difference between real things and the images of them, or real experiences and simulations of them, media reality is the new reality.






video games and postmodernism - the sims.

The sims is a sandbox life simulation game, which already highlights postmodernism as you can create new, different versions of yourself, the use of this hyperreal world gives the user the ability to create new people and create new lives for them, out of the real world, however there is a use of intertextuality as the game uses music, television from real life in the game itself. The game has expansion packs which allow the player to interact with celebrity sims giving it more connections to the real world and what the user knows, the game is also self reflective as the sims can look at you at the creator and address you if they have any desperate needs, therefore the players know they are being controlled which is unrealistic, Baudrillard states that things things are 'not a copy of the real, it becomes the truth in its own right', thus highlighting that even though the sims is a simulation game and therefore similar to real life, it is actually very different in its own way, overall this game as postmodern allows the player to have much more freedom than a normal game does.

Thursday 5 May 2016

Telephone - lady gaga

Many artists use postmodern elements in their music videos to help them stand out and create media attention, which in turn is likely to increase sales, an artist who is very good at this is lady gaga. in her video for 'telephone' she refers to many existing big brands and media forms of  which the audience can relate to, this is intertextual referencing as at the start of the video she uses an opening title screen which is imitating something usually associated with films, she has this in the style 'jackie brown' which is a film by quentin tarantino who is a director famous for challenging the forms of convention and experimenting with postmodern methods, sticking with tarantino lady gaga also refers to beyonce in the video as Hunny bee which is the name of one of the characters in his film 'pulp fiction' which is considered a postmodern text, this shows that gaga is playing with the features of postmodernism and creating something new and unique.

Hyperreality is another postmodern feature that is prominent in the telephone music video as lady gaga is creating a hyperreal version of herself in the way that she dresses with a telephone on her head and even her name isn't her real name, so she has created this persona for herself to represent her in the media, but in real life she will not be this flamboyant character in real life. Lady gaga's image often reflects Laura Mulveys theory of 'the male gaze' which is that men see women in the media in a derogatory way, lady gaga applies this concept to her music videos often as do many female artists as it attracts more viewers and more sales, for example in the music video she is seen with just tape wrapped around her while she dances, which reveals a lot to the audience, all of these features are what make lady gaga the artist she is and enables her to create this character that we as an audience perceive her as, it allows her to stand out as an artist and most importantly against modernist music videos.

Tuesday 22 March 2016

Explain how certain types of media can be defined as postmodern.

Postmodern media rejects the Idea that one text is better than the other, and everything is merely based on taste or opinion. The distinction between the media and reality has collapsed and is no longer there, there is now this world that we live in where everything is defined by images and representation which is a state of simulacrum. Images represent each other and refer to each other as reality rather than a 'pure' reality that exists before the image represents it, and this is called the state of hyper reality.

Drive is a 2011 american film which stars Ryan Gosling as the main character. One way that this film can be defined as postmodern is due to the location that it is set in, it is set in the city of Los Angeles, in this self contained world we forget about the outside world and everything that is going on apart from the characters and the scenes that we are being shown on the film, its a hyperreal version of Los Angeles that we are not used to seeing, the total population of los angeles is nearly 20 million, however during this film it feels extremely de-populated as there is not many people or crowds and throughout the film there is a calm feeling during the city. Something that  I questioned while watching the film was when is it set? The mobile phones used in the film are dated and again going back to the setting it feels like a dated version of LA, maybe this is the way that the director wanted the film to be viewed, the audience questioning everything and goes back to the hyperreality point that I made earlier.  Another Postmodern element to this film is that it the genre is not specific, there are many genres that this film could come under, for example it could be viewed as a crime film, however for crime films there is usually police involved, and there is no police in this film which links back to the hyperreality version of Los angeles as it only focuses on the criminal underworld, also a lot of the characters end up dead, in fact most of them end up dead, this is typical of a crime film as there tends to be a lot of violence, only a few of the actual characters in the film are significant, a lot of the deaths are irrelevant. However the film could also be viewed as a romance story between the driver and the girl, its a typical romance story, there is the boy who wants the girl but he knows he will never have her as they are worlds apart and she is already taken by another man, similar to Titanic in this respect. It can be viewed also as a phycological thriller as there are typical aspects of this genre in the film, for example, tense conversations, there are also a lot of awkward scenes where nobody talks and facial expressions are important for this film, particularly with Ryan Goslings character who is very shy and keeps himself to himself, which is why it is such a shock and juxtaposition when we see the other side to him. And finally Neo-Noir is the other genre it could fit into, in these types of films there is set characters, for example the bad guys, the boss, fall guys, villains, and Drive ticks all these boxes. Another thing that is worth mentioning is that all the characters in this film are Bad people, well everyone apart from the girl and her son, everyone else is pretty much either a murdering criminal or an accessory to awful crimes, yet we are still on their side,  the driver is the supposed 'hero' of the film, yet he violently kills many people, and he is a psychopath, he is originally portrayed as a mysterious good looking working class male, however as the film progresses we see this other side to him that is ruthless Psychopath, yet he is still considered to be a good guy. Some people may argue that there is no point to the film, however others argue that there is a point to it, this makes the film postmodern in the sense that films are not usually made in this way and there is typically a point to the story, the average audience to a film wants something tangible and wants someone to win and come out on top at the end (everyone loves a happy ending), however in drive he doesn't achieve anything, his boss and friend is dead, he doesn't get the girl that he has been after, he doesn't even get to keep the money, and he has stab wounds, so what is the point in him doing any of it?

Django combines various characteristics of various film genres, one of them being a ‘western’ which is a film set in the wild west of america, a ‘spaghetti western’ which is a low budget western made in Italy, and ‘blaxploitation’ which is a film where black people are cast as stereotypical characters of the black community, this can be seen as some sort of postmodern ‘mash up’ which coincides with the Frederick Jameson's idea of circular referencing. This is not the only feature that makes the film a ‘mash up’, the actual name of the film and the the origins of it come from two other films that have been previously made, they are Django (1966) and Hercules unchained (1959), this has created what is known as a meta, which is a piece of creative work which refers to itself or to the conventions of its genre ‘self referential’, this was something done deliberately by the films director Quentin Tarantino who is famous for his postmodern style. 

Postmodernism is particularly hard to get your head around as it is a concept that you either believe in or don't believe in, you have to form your own opinion on it which is why it is difficult to define something as postmodern or not, the actual name of the concept ‘post modern’ does not make sense, post meaning after, and modern being the present tense, something can not be after modern, it just doesn't work. 

Compared to other ‘western’ films the film is very unconventional, one particularly unconventional part of it is the music and soundtrack, the music does not fit well at all with the type of film it is, however in a way it does work as well, the one that stood out for me was hip hop artist Rick ross, this song did not suit the type of film at all and would clearly not have been in any original ‘western’ films, they also have Italian opera style ballads, so the range of music is very wide. This again is done deliberately by Tarantino, to add a comical element to his work, it adds to his ‘historical deafness’, historical deafness is our society’s lack of understanding of many historical events, due to us not actually being there so we rely on information from other people, who get it from others, etc etc, and in reality many of these things may have been exaggerated or not happened at all, the wild west is a great example of this, as many people are thought to get shot all the time, as shown in many films, and particularly Django, however obviously this is not true, as western films are made for our entertainment so clearly things must be exaggerated to create dramatic effect.

Tuesday 8 March 2016

Genre theory

Daniel Chandler
Conventional definitions of genres tend to be based on the notion that they constitute particular conventions of content (such as themes or settings) and/or form (including structure and style) which are shared by the texts which are regarded as belonging to them.

It is easy to underplay the differences within a genre. Steve Neale declares that 'genres are instances of repetition and difference'. He adds that 'difference is absolutely essential to the economy of genre': mere repetition would not attract an audience.

Texts often exhibit the conventions of more than one genre. John Hartley notes that 'the same text can belong to different genres in different countries or times'

Traditionally, genres (particularly literacy genres) tended to be regarded as fixed forms, but contemporary theory emphasises that both there forms and functions are dynamic. David Buckingham argues that 'genre is not simply "given" by the culture: rather, it is in a constant process of negotiation and change'

Daniel chandler: every genre positions those who participate in a text of that kind: as interviews or interviewee, as listener or storyteller, as a reader or a writer, as a person interested in political matters, as someone to be instructed or as someone who interacts, each of these positionings implies different possibilities for response and for action. Each written text provides a 'reading position' for readers, a position constructed by the writer for the 'ideal reader' of the text'

Thus embedded within texts are assumptions about the 'ideal reader', including their attitudes towards the subject matter and often their class, age, gender and ethnicity.

Genre and audience


'Uses and gratifications' research has identified many potential pleasures of genre, including the following:..

- one pleasure may simply be the recognition of the features of a particular genre because of our familiarity with it. Recognition of what is likely to be important (and what is not) derived from our knowledge of the genre, is necessary in order to follow a plot.
- genres offer various emotional pleasures such as empathy and escapism - a feature which some theoretical commentaries seem to lose sight of. Aristotle, of course acknowledged the special emotional responses which were linked to different genres. Deborah Knight notes that 'satisfaction is guaranteed with genre; the deferral of the inevitable provides the additional pleasures of prolonged anticipation'

Steve Neale argues that pleasure is derived from 'repetition and difference'; there would be no pleasure without difference. We may derive pleasure from observing how the conventions of the genre are manipulated. We may also enjoy the stretching of a genre in new directions and the consequent shifting of our expectations.

Other pleasures can be derived from sharing our experience of a genre with others within an 'interpretive community' which can be characterised by its familiarity with certain genres (daniel chandler)

Tom Ryall - genre provides framework of structuring rules, in the shape of patterns/forms/styles/structures, which act as a form of 'supervision' over the work of production filmmakers and the work of reading by the audience.

John Fiske defines genre as 'attempts to structure some order into the wide range of texts and meanings that circulate in our culture for the convenience of both producers and audiences'

Steve Neale argues that hollywoods generic regime performs two inter-related functions:
1. to guarantee meanings and pleasures for audiences
2. to offset the considerable economic risks of industrial film production by providing cognitive collateral against innovation and difference.

Neale - much of the pleasure of popular cinema lies in the process of 'difference in repetition' i.e recognition of familiar elects and in the way those elements might be orchestrated in an unfamiliar fashion or in the way that unfamiliar elements might be introduced.

Rick altman argues that genres are usually defined in terms of media language (semantic elements) and codes (in the western for example: guns, horses, landscape)

Can genre be defined by audience? is it a question of film comprehension?
Neale - genre is constituted by "specific systems of expectations and hypothesis which spectators bring with them to the cinema and which interact with the films themselves during the course of viewing process"

Jonathan culler - generic conventions exist to establish a contract between creator and reader so as to make certain expectations operative, allowing compliance and deviation from the accepted models of intelligibility. Acts of communication are rendered intelligible only within the context of a shared conventional framework of expression.

Ryan - sees this framework provided by the generic system: therefore, genre becomes a cognitive repository of images, sounds, stories, characters and expectations.

- to the producers of films, genre is a template for what they make
- to the distributer / promoter, genre provides assumptions about who the audience is and how to market the films for that specific audience.
- to the audience, it is a label that identifies a liked or disliked formula and provides certain rules of engagement for the spectator in terms of anticipation of pleasure, e.g. the anticipation of what will happen in the attack scene of the exorcist.
- when genres become classic, they can exert tremendous influence: production can become quicker and more confident because film makers are following rested formulae and have a read shorthand to work with, and actors can be filtered into genres and can be seen to have assumed 'star quality' when their mannerisms, physical attributes, way of speaking and acting fit a certain style of genre.

- in turn, viewers become 'generic spectators' and can be said to develop generic memory which helps the in the anticipation of events, even though the films themselves might play on certain styles rather than follow closely a cliched formula, E.g. the attic scene from the exorcist - we expect something to jump out on the women because of the generic conventions in place, but in the end the director deflates the tension. we do not consume films as individual unites, but in an intertextual way. Film is a post modern medium in this way, because movies make sense in relation to other films, not to reality.

- It is the way the genre films deviate from the cliched formulae that leads to a more interesting experience for the viewer, but for this to work properly, the audience must be familiar with generic conventions and style.

David Bordwell notes 'any theme may appear in any genre', 'one could.. argue that no set of necessary and sufficient conditions can mark off genres from other sorts of groupings in ways that all experts or ordinary film-goers would find acceptable'.

Problems with genre classification
theorist and critic rick altmann came up with a list of points he found problematic with genre classification.
1. genre is a useful category, because it bridges multiple concerns.
2. genres are defined by the film industry and recognised by the mass audience.
3. Genres have clear, stable identities and borders.
4. individual films belong wholly and permanently to a single genre.
5. Genres are transhistorical
6. genres undergo predictable development.
7. genres are located in a particular topic, structure and corpus.
8. genres have either a tirual or ideological function.
9. genre critics are distanced from the practice of genre.



Monday 29 February 2016

Questions 1a an 1b (2010-2013)

In question 1a you need to write about your work for the Foundation Portfolio and Advanced Portfolio units and you may refer to other media production work you have undertaken.


In question 1b you must write about one of your media productions.

January 2010

1a. Describe how you developed research and planning skills for media production and evaluate how these skills contributed to the creative decision making. Refer to a range of examples in your answer to show how your skills developed over time.

1b. Analyse media representation in one of your coursework productions.

June 2010

1a. Describe the ways in which your production work was informed by research into real media texts and how your ability to use such research for production developed over time.

1b. Analyse one of your coursework productions in relation to genre.

January 2011

1a. Describe how you developed your skills in the use of digital technology for media production and evaluate how these skills have contributed to your creative decision making. Refer to a range of examples in your answer to show how your skills developed over time.

1b. Apply theories of narrative to one of your coursework productions.

June 2011

1a. Explain how far your understanding of the conventions of existing media influenced the way you created your own media products. Refer to a range of examples in your answer to show how your skills developed over time.

1b. Analyse one of your coursework productions in relation to the concept of audience.

January 2012

1a. Describe how your analysis of the conventions of real media texts informed your own creative media practice. Refer to a range of examples in your answer to show how your skills developed over time.

1b. Analyse media representation in one of your coursework productions.

June 2012

1a. Describe a range of creative decisions that you made in post-production and how these decisions made a difference to the final outcomes. Refer to a range of examples in your answer to show how your skills developed over time.

1b. Explain how meaning is constructed by the use of media language in one of your coursework productions.

January 2013

1a. Explain how your research and planning skills developed over time and contributed to your media production outcomes. Refer to a range of examples in your answer.

1b. Analyse one of your coursework productions in relation to the concept of narrative.

June 2013

1a. explain how your skills in the creative use of digital technology developed over time. Refer to a range of examples in your answer.

1b. Apply the concept of representation to one of your coursework productions.







1a topics

1. Creativity 
2. Digital Technologies
3. Research and planning
4. Post production
5. Real media conventions


Thursday 4 February 2016

Uncool playlist

Eurythmics - Sweet dreams (are made of this) - synth pop / new wave

David Bowie - Space oddity - Rock

Sex pistols - Silly thing - Punk

Stormzy - Wickedskengman4 - Grime

Crystal Castles - Baptism - Electronic

Outkast - Roses - Hip Hop

The Cranberries - Zombie - Rock

Gil Scot heron & Jamie xx - NY is killing me - Electronic

Radiohead - Idioteque - Indie Rock

Gorillaz - November has come - Indie Rock

Palma Violets - We found love - Indie Rock

Barry white - let the music play - R&B / Soul / Funk

A$AP Rocky - Lvl - Hip Hop

Tame Impala - Reality in motion - Psychedelic Rock

The Clash - Police and thieves - Punk

Daft Punk - Something about us - Dance 

LCD Soundsystem - Dance Yrself Clean - Electronica / Dance rock

Skepta - I Spy - Grime

Lionel Richie & Dianna Ross - Endless love - Soul / Pop

FKA Twigs - Preface - Electronic

Wednesday 3 February 2016

How can Django unchained be viewed as a postmodern film?

How can Django unchained be viewed as a postmodern film?
Postmodernism is a concept in the arts and architecture, it represents a departure from modernism and is characterised by the self conscious use of earlier styles and conventions, a mixing of different artistic styles and media, and a general distrust of theories. Frederick Jameson describes postmodernism as vacuous and trapped in a circular reference’ meaning it is empty and going around in circles, suggesting the idea that everything is a copy and nothing is original. 

In 1858 a bounty hunter named Schultz befriends a slave called Django and buys him as he needs his help to find three men, after they find these men Django wants to find his wife, Broomhilda, who along with him were sold separately for trying to escape their last owners house, Schultz offers to help him as long as Django stays with him to be his partner. They find out she was sold to a plantation in Mississippi. Fully knowing they cant just go in and demand to buy her, they have to come up with a plan so that the owner invites them into his home and they can save her. 

Django combines various characteristics of various film genres, one of them being a ‘western’ which is a film set in the wild west of america, a ‘spaghetti western’ which is a low budget western made in Italy, and ‘blaxploitation’ which is a film where black people are cast as stereotypical characters of the black community, this can be seen as some sort of postmodern ‘mash up’ which coincides with the Frederick Jameson's idea of circular referencing. This is not the only feature that makes the film a ‘mash up’, the actual name of the film and the the origins of it come from two other films that have been previously made, they are Django (1966) and Hercules unchained (1959), this has created what is known as a meta, which is a piece of creative work which refers to itself or to the conventions of its genre ‘self referential’, this was something done deliberately by the films director Quentin Tarantino who is famous for his postmodern style. 

Postmodernism is particularly hard to get your head around as it is a concept that you either believe in or don't believe in, you have to form your own opinion on it which is why it is difficult to define something as postmodern or not, the actual name of the concept ‘post modern’ does not make sense, post meaning after, and modern being the present tense, something can not be after modern, it just doesn't work. 


Compared to other ‘western’ films the film is very unconventional, one particularly unconventional part of it is the music and soundtrack, the music does not fit well at all with the type of film it is, however in a way it does work as well, the one that stood out for me was hip hop artist Rick ross, this song did not suit the type of film at all and would clearly not have been in any original ‘western’ films, they also have Italian opera style ballads, so the range of music is very wide. This again is done deliberately by Tarantino, to add a comical element to his work, it adds to his ‘historical deafness’, historical deafness is our society’s lack of understanding of many historical events, due to us not actually being there so we rely on information from other people, who get it from others, etc etc, and in reality many of these things may have been exaggerated or not happened at all, the wild west is a great example of this, as many people are thought to get shot all the time, as shown in many films, and particularly Django, however obviously this is not true, as western films are made for our entertainment so clearly things must be exaggerated to create dramatic effect.